Chat rooms -- like e-mail, instant messaging (IM) and online social networks -- are virtual extensions of real-world human interaction.
Then came USENET, an e-mail based newsgroup started in 1979.
Some bulletin board users wanted to interact with the group in real time instead of waiting to reply to an ongoing message thread.
In the late '70s and early '80s, several small bulletin board communities incorporated chat and IM into their networks.
But the Compu Serve CB simulator is widely regarded as the first real-time chat room.
Launched to the public in 1980, the CB simulator capitalized on the explosive (if short-lived) popularity of citizen's band radio culture in American country music and movies [source: PC Magazine].
Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms.
In the mid-1980s, a company called Play Net began tinkering with the combination of real-time chat and online games.
Users could play chess or backgammon against an opponent and talk trash at the same time.
Play Net eventually licensed its software to a company called Quantum Link, or Q-Link, which launched a chat room service called People Connection.
Q-Link changed its name to America Online (AOL), which still uses the People Connection name for its chat and community services.
[private] created by waruna1987 sri lankan sex is verry fun,,i like sri lankan girls,,but sri lankan girls colour is verry good,,i like fuck in sri lankan girls If this chat room is illegal, click here.